AI Insights · Timothy · July 2024
Top 5 Boat Games Performance on Unified Platform in Europe - Q2 2024
In Q2 2024, the top boat games in Europe saw varying trends in downloads, revenue, and active users, with My Cruise leading in downloads and weekly active users.
In the second quarter of 2024, the top boat games in Europe on a unified platform showed diverse performance metrics. The data, provided by Sensor Tower, highlights trends in downloads, revenue, and weekly active users for these popular apps.
Battle Warship: Naval Empire from Magic Prime Group Limited experienced fluctuating revenue throughout the quarter, peaking at approximately $28K in the first week of April and closing at around $7.2K in the last week of June. Downloads were minimal, starting at 189 in the first week and dipping to single digits in May before slightly recovering to 23 by the end of June. Weekly active users saw a steady decline from 356 at the beginning of April to 74 by the end of June.
Port City: Ship Simulator by Pixel Federation Games demonstrated a varied revenue trend, with a significant spike to $22.6K in late April and ending the quarter at $7.2K. Downloads fluctuated, peaking at 5K in late May. Weekly active users remained relatively stable, starting at 16.8K in early April and ending at 13K in late June.
My Cruise from EYEWIND LIMITED led the pack in downloads and weekly active users. Downloads started at an impressive 127K in early April and maintained high numbers throughout the quarter, ending at 73K in late June. Revenue showed a downward trend, beginning at $14.7K in early April and stabilizing at around $10K by the end of June. Weekly active users saw a consistent increase from 536.9K at the beginning of the quarter to nearly 700K by the end.
Virtual Regatta Offshore by Virtual Regatta had consistent weekly active users, hovering around 113K throughout the quarter. Revenue peaked at $14.7K in late April and ended at $9.7K in late June. Downloads were steady, reaching a high of 1K in late April and maintaining around 759 by the end of June.
Sea Port: Cargo Ships Harbor, also by Pixel Federation Games, showed stable revenue, peaking at $9.8K in late April and ending at $7.7K in late June. Downloads were modest, peaking at 939 in early April and ending at 739 in late June. Weekly active users started at 3.6K and remained fairly stable, closing the quarter at 2.5K.
For more detailed insights and data, visit Sensor Tower.